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0 A.D. (pronounced “zero-ey-dee”) is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies.

If you are on Linux, don't worry, the game will be available on your distribution. Please visit 0 A.D. Linux Page to learn how to install the game on your distribution.

The Game's Objective

The goal in every match, is to overcome your opponents by destroying their civilization and preventing them to start a new one.

0 A.D. comes with interesting features that are not found in typical RTS games.

  • Each civilization has a unique appearance and gameplay, including units, structures and technology tree.
  • Some infantry and cavalry units can gather resources and construct building making them substantially more versatile.
  • Those citizen soldiers will go up in rank as they fight various enemies. This comes with a tradeoff as they will also get worse at civilian tasks.
  • Some technologies are arranged in pairs, meaning that you can only research one each game. The choice is irreversible.
  • It's possible to arrange the units in historical battle formation. The unit formation will gain bonuses such as better armor points, however a cost may come with it (e.g. a slower walking speed).

Other Features

Realistic plants and animals in 0 A.D.

One of the primary goal of 0 A.D. is to bring up the realism and authenticity to another level. Random maps are based upon real geography of the ancient world along with realistic plants, animals an terrain.

Kush City Center (Egypt)

The designs of building, units and technologies are unique to each civilization.

Port with a few ships

Ships will be more lifelike and they will move more realistically than previous games. Ship will even be able to ram other ships.

A Bit of History

The work on 0 A.D. began in 2001. Back then it was a mod concept for Age of Empire II: The Age of Kings. The development shifted, in 2003, to a standalone version with running on the Pyrogenesis game engine. The game was later released as a free, open-source software and the community help rewrite the code base.

The game puts a strong emphasis on historical accuracy. Each civilization has its unique set of building and units which are based on a reconstruction of what they could have looked like. It is worth noting that this is still a game and, in some cases, playability is chosen over historical accuracy.

Game Music

MP3 logo

0 A.D. features a large number of original music tracks by Omri Lahav and other contributors. All the songs are distributed under the (CC BY-SA) 3.0 license. Visit their website for more details. You can grab your copy on the following link

System Requirements

Desktop Edition

Pentium 4 - 1.3 GHz
AAMD Radeon X600 Series or NVIDIA GeForce 210
Internet Connection:
Optional, Required for online play
512 MiB
1 GB


Official Editions

macOS LogomacOS - Alpha 25b
Windows LogoWindows - Alpha 25b
Unix - Build (tar.gz) LogoUnix - Build (tar.gz) - Alpha 25b
Unix - Build (tar.xz) LogoUnix - Build (tar.xz) - Alpha 25b
Unix - Data (tar.gz) LogoUnix - Data (tar.gz) - Alpha 25b
Unix - Data (tar.xz) LogoUnix - Data (tar.xz) - Alpha 25b

Batch Files

All LogoAll - Alpha 25b
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